Monster Train cover art

Deckbuilders

Monster Train Review

Roguelike Radar editorial ·

Cards and units defend three vertical floors using two combined factions.

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Steam reviewsOverwhelmingly Positive96% positive · Aug 2026

Is Monster Train worth playing?

Monster Train turns deckbuilding into a three-floor defense problem where placement matters as much as card efficiency. Combining two clans creates immediate strategic direction, while repeated unit upgrades and spell support can grow one floor into a spectacular engine that would look absurd in a more restrained card game.

From the official description

Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to…

Read more on Steam

What makes it distinct

Enemies climb through three train floors toward the Pyre, giving units several opportunities to fight while spells can intervene across the defense.

What holds up

  • Paired clans and champion paths create strong starting identities without prescribing a single finished deck.
  • Unit upgrades allow players to invest deeply in a carry and experience dramatic, readable power growth.

What to know first

  • Large statistics, triggers, and stacked statuses make late combat harder to parse at a glance.
  • Some clan combinations reach reliable scaling much more easily than others.

Who should play Monster Train?

Best for

Players who enjoy building engines, protecting multiple lanes, and pushing card interactions toward extravagant power.

Think twice if

Players who prefer low-number combat, minimal board state, or decks built without persistent units.

How Monster Train plays

Combat
Turn-based

Cards and tactics

Run shape
Encounters and branching choices

40–90 min per attempt

Build lives in
Deck + Relics + Party choices

Combat rewards · Shops · Events

Long-term power
Light

Meta progression

Run variance
Very high

How far attempts can diverge

View
Abstract / tactical

Deckbuilding strategy