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Auto battlers
Super Auto Pets Review
Roguelike Radar editorial ·
Simple unit and food purchases resolve against asynchronous player-built teams.
Is Super Auto Pets worth playing?
Super Auto Pets keeps the opponent variety of multiplayer auto battlers while removing their timers and live-match stress. Buying pets and food looks almost trivial, but attack order, scaling, summons, faint effects, and the changing weekly pool create enough interaction to support serious study.
From the official description
Build the strongest team of pets and tussle with your friends!
Read more on Steam
What makes it distinct
Teams fight asynchronously against saved player lineups, so every shop can be considered without waiting for opponents or racing a shared timer.
What holds up
- The absence of live rounds preserves competitive variety without punishing slow planning or interruptions.
- Experience-based pet upgrades and a five-slot team make the economy easy to learn while leaving room for precise sequencing.
What to know first
- The clean interface and tiny team can look strategically slight before interactions become familiar.
- Facing player-built teams means a sensible lineup can still meet an unusually strong counter by chance.
Who should play Super Auto Pets?
Players who want auto-battler competition without real-time pressure, long matches, or mechanical execution.
Players seeking a story campaign, manual combat intervention, or fully predictable solo encounters.
How Super Auto Pets plays
- Combat
- Automated combat
- Run shape
- Draft, prepare, and battle rounds
- Build lives in
- Units + Items + Positioning
- Long-term power
- Light
- Run variance
- High
- View
- Board / arena
Team-based auto battle
30–60 min per attempt
Drafts · Shops · Between-round setup
Meta progression
How far attempts can diverge
Single-player auto battler