Tales & Tactics cover art

Auto battlers

Tales & Tactics Review

Roguelike Radar editorial ·

Units and traits form a single-player board-building campaign.

View on Steam
Steam reviewsMostly Positive78% positive · Aug 2026

Is Tales & Tactics worth playing?

Tales & Tactics adapts familiar shop, unit, and trait decisions to a dedicated solo campaign, then deliberately limits population and synergy tiers to keep runaway scaling under control. The result has substantial room for economy and formation planning, but its caution can suppress the extravagant payoff many players want from a completed board.

From the official description

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful…

Read more on Steam

What makes it distinct

A six-unit formation develops through shops and two-stage traits whose upper tier often adds a new behavior instead of only increasing statistics.

What holds up

  • Solo encounters allow traits, resources, and positioning to be balanced around progression rather than live opponents.
  • Mechanically upgraded trait tiers encourage composition changes beyond collecting more copies of the same unit.

What to know first

  • Population limits and restrained scaling make finished teams feel less spectacular than genre conventions suggest.
  • Balance and encounter repetition prevent the campaign from fully realizing its strong structural foundation.

Who should play Tales & Tactics?

Best for

Players who want a traditional auto-battler economy inside a measured single-player progression structure.

Think twice if

Players primarily chasing enormous boards, extreme scaling, or the unpredictability of human opponents.

How Tales & Tactics plays

Combat
Automated combat

Team-based auto battle

Run shape
Draft, prepare, and battle rounds

30–60 min per attempt

Build lives in
Units + Items + Positioning

Drafts · Shops · Between-round setup

Long-term power
Light

Meta progression

Run variance
High

How far attempts can diverge

View
Board / arena

Single-player auto battler