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Auto battlers
The Dungeon Beneath Review
Roguelike Radar editorial ·
Small parties use formation, heroes, and items in compact turn-based auto fights.
Is The Dungeon Beneath worth playing?
The Dungeon Beneath slows auto combat into short, inspectable turns, making attack order, kill order, formation swaps, hero passives, and special objectives visible enough to plan around. Its parties and numbers remain small, but that restraint is exactly what lets individual positional decisions matter.
From the official description
The Dungeon Beneath is a tactical rogue-like autobattler. Gather your party and descend into the dungeon, battling your way through room after room of…
Read more on Steam
What makes it distinct
After each automatic exchange, the formation can be reconsidered before the next turn, allowing players to manipulate targets and passive triggers one step at a time.
What holds up
- Compact parties make it possible to understand why an encounter changed after a single swap.
- Equipment and bespoke enemy traits give reserve heroes and situational positioning meaningful roles.
What to know first
- Low unit counts and restrained statistics produce little of the explosive spectacle associated with auto battlers.
- Presentation and campaign scale are too modest for players motivated primarily by collection breadth.
Who should play The Dungeon Beneath?
Players who want to pause, inspect attack order, and solve each automatic exchange as a compact tactics problem.
Players seeking enormous armies, dramatic numerical scaling, or hands-off combat resolution.
How The Dungeon Beneath plays
- Combat
- Automated combat
- Run shape
- Draft, prepare, and battle rounds
- Build lives in
- Units + Items + Positioning
- Long-term power
- Light
- Run variance
- High
- View
- Board / arena
Team-based auto battle
30–60 min per attempt
Drafts · Shops · Between-round setup
Meta progression
How far attempts can diverge
Single-player auto battler