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Top-down action
UnderMine Review
Roguelike Radar editorial ·
Dungeon floors combine relics, potions, pets, and persistent upgrades.
Is UnderMine worth playing?
UnderMine assembles relics, potions, curses, blessings, pets, shops, secrets, and permanent upgrades into a dungeon loop that is easy to understand without feeling empty. Its breadth makes progression satisfying, although long-term power carries more of the difficulty curve than players seeking a purist reset may prefer.
From the official description
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and…
Read more on Steam
What makes it distinct
Gold survives through upgrades to the mine hub, while relic combinations, potions, blessings, and familiars shape the temporary expedition.
What holds up
- Systems are introduced clearly and interact often enough to reward experimentation without requiring a reference guide.
- Persistent goals and a broad item pool give most early runs a useful sense of forward movement.
What to know first
- Permanent strength can solve obstacles that initially look like tests of combat knowledge.
- Rooms and encounters become familiar before the surrounding collection systems are exhausted.
Who should play UnderMine?
Players who want a welcoming action roguelite with visible progress and many conventional systems to explore.
Players looking for near-total resets, severe mechanical difficulty, or radical genre experimentation.
How UnderMine plays
- Combat
- Manual
- Run shape
- Procedural rooms and floors
- Build lives in
- Weapons + Items + Modifiers
- Long-term power
- Light–medium
- Run variance
- High
- View
- Top-down / isometric
Top-down action
25–60 min per attempt
Room rewards · Shops · Secrets
Meta progression
How far attempts can diverge
Top-down action