Griftlands cover art

Deckbuilders

Griftlands Review

Roguelike Radar editorial ·

Narrative runs use separate decks for combat and negotiation.

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Steam reviewsVery Positive94% positive · Aug 2026

Is Griftlands worth playing?

Griftlands gives conversation the same mechanical dignity as combat by maintaining separate negotiation and battle decks. Relationships, grudges, favors, and story choices feed both systems, making the first campaigns unusually reactive even though repeated narrative routes eventually expose more fixed structure than an abstract deckbuilder would.

From the official description

Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it…

Read more on Steam

What makes it distinct

Every character develops one deck for physical conflict and another for negotiation, with social relationships modifying future encounters.

What holds up

  • Choices change allies, enemies, rewards, and later scenes instead of living only in flavor text.
  • Two independent decks let a character become persuasive in ways that do not mirror their combat build.

What to know first

  • Story scenes and dialogue make runs substantially slower than a purely encounter-driven card game.
  • Repeated campaigns lose surprise once major narrative branches and character reactions become familiar.

Who should play Griftlands?

Best for

Players who want card decisions embedded in character relationships and consequential science-fiction stories.

Think twice if

Players focused on rapid runs, endless abstract mastery, or skipping dialogue between fights.

How Griftlands plays

Combat
Turn-based

Cards and tactics

Run shape
Encounters and branching choices

40–90 min per attempt

Build lives in
Deck + Relics + Party choices

Combat rewards · Shops · Events

Long-term power
Light

Meta progression

Run variance
Very high

How far attempts can diverge

View
Abstract / tactical

Deckbuilding strategy