Roguebook cover art

Deckbuilders

Roguebook Review

Roguelike Radar editorial ·

Two heroes share a deck while front-and-back positioning affects combat.

View on Steam
Steam reviewsVery Positive84% positive · Aug 2026

Is Roguebook worth playing?

Roguebook builds one deck from two heroes and makes their order on the battlefield part of almost every turn. Pairing character pools, protecting the rear hero, and exploring a map revealed with limited ink create strong build expression, although progression and balance do not always reward every partnership equally.

From the official description

Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build…

Read more on Steam

What makes it distinct

Only the front hero receives most attacks and can use certain cards, so switching positions becomes a recurring tactical cost inside a shared deck.

What holds up

  • Hero pairs combine personal mechanics into decks that feel more specific than a single neutral card pool.
  • Map revelation turns exploration into a resource decision rather than a predetermined node route.

What to know first

  • Some pairings and progression unlocks reach reliable power with far less effort than others.
  • The open map can add routine searching between the more interesting combat decisions.

Who should play Roguebook?

Best for

Players who enjoy discovering character pairs and using position changes as part of deck construction.

Think twice if

Players who want perfectly even hero balance or a direct sequence of battles without exploration.

How Roguebook plays

Combat
Turn-based

Cards and tactics

Run shape
Encounters and branching choices

40–90 min per attempt

Build lives in
Deck + Relics + Party choices

Combat rewards · Shops · Events

Long-term power
Light

Meta progression

Run variance
Very high

How far attempts can diverge

View
Abstract / tactical

Deckbuilding strategy